【收藏】CS1.5 参考最全的优质脚本 2011年珍藏+attack

//Anti-Recoil script by www.alanforum.cn

alias dev1 “developer 1”
alias dev0 “developer 0”
alias att “+attack”
alias +on “+attack; +lookdown”
alias -on “-attack; -lookdown”
alias em “”
alias antion “bind ‘ antioff; wait; bind mouse1 r0; wait; bind RIGHTARROW r0; wait; bind LEFTARROW r0; dev1; echo Anti-Recoil .On; dev0”
alias antioff “bind mouse1 +attack; wait; bind RIGHTARROW em; wait; bind LEFTARROW em; wait; bind ; antion; wait; dev1; echo Anti-Recoil .Off; dev0”

alias cl0 “cl_pitchspeed 0”
alias cl1 “cl_pitchspeed 0.5”
alias cl2 “cl_pitchspeed 1”
alias cl3 “cl_pitchspeed 1.5”
alias cl4 “cl_pitchspeed 2”
alias cl5 “cl_pitchspeed 2.5”
alias cl6 “cl_pitchspeed 3”
alias cl7 “cl_pitchspeed 3.5”
alias cl8 “cl_pitchspeed 4”
alias cl9 “cl_pitchspeed 4.5”
alias cl10 “cl_pitchspeed 5”
alias cl11 “cl_pitchspeed 5.5”
alias cl12 “cl_pitchspeed 6”
alias cl13 “cl_pitchspeed 6.5”
alias cl14 “cl_pitchspeed 7”
alias cl15 “cl_pitchspeed 7.5”
alias cl16 “cl_pitchspeed 8”
alias cl17 “cl_pitchspeed 8.5”
alias cl18 “cl_pitchspeed 9”
alias cl19 “cl_pitchspeed 9.5”
alias cl20 “cl_pitchspeed 10”

alias ec0 “dev1; echo Recoil Speed |——————–|; dev0”
alias ec1 “dev1; echo Recoil Speed |*——————-|; dev0”
alias ec2 “dev1; echo Recoil Speed |**——————|; dev0”
alias ec3 “dev1; echo Recoil Speed |***—————–|; dev0”
alias ec4 “dev1; echo Recoil Speed |****—————-|; dev0”
alias ec5 “dev1; echo Recoil Speed |*****—————|; dev0”
alias ec6 “dev1; echo Recoil Speed |******————–|; dev0”
alias ec7 “dev1; echo Recoil Speed |*******————-|; dev0”
alias ec8 “dev1; echo Recoil Speed |********————|; dev0”
alias ec9 “dev1; echo Recoil Speed |*********———–|; dev0”
alias ec10 “dev1; echo Recoil Speed |**********———-|; dev0”
alias ec11 “dev1; echo Recoil Speed |***********———|; dev0”
alias ec12 “dev1; echo Recoil Speed |************——–|; dev0”
alias ec13 “dev1; echo Recoil Speed |*************——-|; dev0”
alias ec14 “dev1; echo Recoil Speed |**************——|; dev0”
alias ec15 “dev1; echo Recoil Speed |***************—–|; dev0”
alias ec16 “dev1; echo Recoil Speed |****************—-|; dev0”
alias ec17 “dev1; echo Recoil Speed |*****************—|; dev0”
alias ec18 “dev1; echo Recoil Speed |******************–|; dev0”
alias ec19 “dev1; echo Recoil Speed |*******************-|; dev0”
alias ec20 “dev1; echo Recoil Speed |********************|; dev0”

alias r0 “ec0; cl0; bind mouse1 +attack; bind RIGHTARROW r1”
alias r1 “ec1; cl1; bind mouse1 +on; bind RIGHTARROW r2; bind LEFTARROW r0”
alias r2 “ec2; cl2; bind mouse1 +on; bind RIGHTARROW r3; bind LEFTARROW r1”
alias r3 “ec3; cl3; bind mouse1 +on; bind RIGHTARROW r4; bind LEFTARROW r2”
alias r4 “ec4; cl4; bind mouse1 +on; bind RIGHTARROW r5; bind LEFTARROW r3”
alias r5 “ec5; cl5; bind mouse1 +on; bind RIGHTARROW r6; bind LEFTARROW r4”
alias r6 “ec6; cl6; bind mouse1 +on; bind RIGHTARROW r7; bind LEFTARROW r5”
alias r7 “ec7; cl7; bind mouse1 +on; bind RIGHTARROW r8; bind LEFTARROW r6”
alias r8 “ec8; cl8; bind mouse1 +on; bind RIGHTARROW r9; bind LEFTARROW r7”
alias r9 “ec9; cl9; bind mouse1 +on; bind RIGHTARROW r10; bind LEFTARROW r8”
alias r10 “ec10; cl10; bind mouse1 +on; bind RIGHTARROW r11; bind LEFTARROW r9”
alias r11 “ec11; cl11; bind mouse1 +on; bind RIGHTARROW r12; bind LEFTARROW r10”
alias r12 “ec12; cl12; bind mouse1 +on; bind RIGHTARROW r13; bind LEFTARROW r11”
alias r13 “ec13; cl13; bind mouse1 +on; bind RIGHTARROW r14; bind LEFTARROW r12”
alias r14 “ec14; cl14; bind mouse1 +on; bind RIGHTARROW r15; bind LEFTARROW r13”
alias r15 “ec15; cl15; bind mouse1 +on; bind RIGHTARROW r16; bind LEFTARROW r14”
alias r16 “ec16; cl16; bind mouse1 +on; bind RIGHTARROW r17; bind LEFTARROW r15”
alias r17 “ec17; cl17; bind mouse1 +on; bind RIGHTARROW r18; bind LEFTARROW r16”
alias r18 “ec18; cl18; bind mouse1 +on; bind RIGHTARROW r19; bind LEFTARROW r17”
alias r19 “ec19; cl19; bind mouse1 +on; bind RIGHTARROW r20; bind LEFTARROW r18”
alias r20 “ec20; cl20; bind mouse1 +on; bind LEFTARROW r19”

bind ‘ “antion”
//Nobob Script by CRONOS

alias n0b0b “n0b0b0n”
alias n0b0b0n “cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = On;dev0;alias n0b0b n0b0b0ff”
alias n0b0b0ff “cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = Off;dev0;alias n0b0b n0b0b0n”

bind ; “n0b0b”

//
//
alias wa0 “wait”
alias wa2 “wait; wait”
alias wa4 “wait; wait; wait; wait”
alias wa8 “wait; wait; wait; wait; wait; wait; wait; wait”
alias wa12 “wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait”
//
//—-(定义Wait功能)—-
//
alias w1 “wait”
alias w2 “wait;wait”
alias w3 “wait;wait;wait”
alias w5 “wait;wait;wait;wait;wait”
alias w10 “w5;w5”
alias w20 “w10;w10”
alias w30 “w20;w10”
alias w50 “w30;w20”
alias w80 “w50;w30”
alias w100 “w50;w50”
//

//other.

clear
alias sprung1 “alias _special sprung; sprung; alias sprungx sprung0”
alias sprung0 “alias _special; alias sprungx sprung1”
alias sprung “spring; wait; special”
alias spring “spring1”
alias spring1 “+jump; wait; -jump; alias spring spring2”
alias spring2 “+jump; wait; -jump; alias spring spring1”
alias +sprung “sprung1”
alias -sprung “sprung0”

alias “+sjhe” “weapon_hegrenade; +sjump”
alias “-sjhe” “-sjump; lastinv”

alias “+sje” “weapon_deagle; +sjump”
alias “-sje” “-sjump; lastinv”

alias +sjump “+jump;+duck;+speed”
alias -sjump “-jump;-duck;-speed”

alias “+ss” “+sjump;+moveright;wait;+back;wait;+back;wait;+back;wait;+back;wait;+attack2;”
alias “-ss” “-sjump;-moveright;wait;-back;wait;-back;wait;-back;wait;-back;wait;-attack2;”

alias “+a1” “+duck;wait;wait;+sjump”
alias “-a1” “-duck;wait;wait;-sjump”

alias “+a” “+duck;wait;wait;wait;+duck;wait”
alias “-a” “-duck;wait;wait;wait;-duck;wait”

alias “+aa” “+sjump;wait;wait;+sjump”
alias “-aa” “-sjump;wait;wait;-sjump”

alias radg radar_off
alias radar_off “alias radg radar_on0;hideradar”
alias radar_on0 “alias radg radar_on1;drawradar;cl_radartype 0”
alias radar_on1 “alias radg radar_off;cl_radartype 1”

alias tsn shownet1
alias shownet1 “net_graphpos 1;net_graph 3;cl_showfps 0;alias tsn shownet2”
alias shownet2 “net_graphpos 2;alias tsn shownet3”
alias shownet3 “net_graphpos 3;alias tsn shownet4”
alias shownet4 “net_graph 0;cl_showfps 1;alias tsn shownetoff”
alias shownetoff “net_graph 0;cl_showfps 0;alias tsn shownet1”

alias handsway hand1
alias hand1 “cl_bob 0.01;alias handsway hand2”
alias hand2 “cl_bob 0.004;alias handsway hand3”
alias hand3 “cl_bob 0;alias handsway hand1;syd3”

alias teammodel teamm1
alias teamm1 “cl_minmodels 1;alias teammodel teamm2”
alias teamm2 “cl_minmodels 0;alias teammodel teamm1”

alias shieldblood shieldblood1
alias shieldblood1 “nobld;alias shieldblood shieldblood2”
alias shieldblood2 “hvbld;alias shieldblood shieldblood1”

alias +crossjump “+reload;wait;wait;lastinv;+jump”
alias -crossjump “-reload;-jump”
alias crsj “+crossjump;wait;-crossjump”

alias spj1 “bind SPACE +sjump”
alias spj2 “bind SPACE +sprung”
alias spj3 “bind SPACE crsj”
alias spj0 “bind SPACE +jump”
alias spj00 “bind SPACE +jump”

alias pij “pij1”
alias pij1 “spj1;alias pij pij2”
alias pij2 “spj2;alias pij pij3”
alias pij3 “spj3;alias pij pij0”
alias pij0 “spj0;alias pij pij1”

alias dkcl “bind ctrl +duck”
alias atcl “bind mouse1 +attack”

alias +hiatck “+attack”
alias -hiatck “-attack”
alias hicl “alias -hiatck -attack”

alias noso sawpon
alias sawpon “dkcl;alias noso sawpoff;alias +hiatck +sawp;alias -hiatck -sawp;bind mouse1 +hiatck”
alias sawpoff “dkcl;atcl;alias noso sawpon;alias +hiatck +attack;hicl”
alias +sawp “+attack;impulse 100”
alias -sawp “impulse 100;-attack”

alias chgg “crr”
alias +crrs “+attack;adjust_crosshair”
alias -crrs “-attack”
alias +crrs2 “cl_crosshair_size auto;+attack;cl_crosshair_size small”
alias -crrs2 “-attack”
alias crr “dkcl;alias +hiatck +crrs;hicl;bind mouse1 +hiatck;alias chgg crr2”
alias crr2 “dkcl;alias +hiatck +crrs2;hicl;bind mouse1 +hiatck;alias chgg crof”
alias crof “dkcl;atcl;alias +hiatck +attack;hicl;alias chgg crr”

alias mvshot “mvshon”
alias mvshon “bind ctrl +newduck;bind mouse1 +mvshoot;alias mvshot dkshon”
alias +mvshoot “+ss_left”
alias +ss_left “+hiatck;+moveleft;alias +mvshoot +ss_right”
alias +ss_right “+hiatck;+moveright;alias +mvshoot +ss_left”
alias -mvshoot “-hiatck;-moveleft;-moveright”
alias +newduck “+duck;bind mouse1 +hiatck”
alias -newduck “-duck;bind mouse1 +mvshoot”

alias dkshon “dkcl;bind mouse1 +dksh;alias mvshot wshon”
alias +dksh “+duck;2w;+hiatck”
alias -dksh “-hiatck;-duck”

alias +whore “+speed;+hiatck”
alias -whore “-hiatck;-speed”
alias wshon “dkcl;bind mouse1 +whore;alias mvshot mvoff”
alias mvoff “dkcl;bind mouse1 +hiatck;alias mvshot mvshon”

alias +dat1 “+hiatck;2w;-hiatck;2w;+hiatck;2w;-hiatck”
alias -dat1 “+hiatck;2w;-hiatck;2w;+hiatck;2w;-hiatck”

alias +dat2 “+hiatck;2w;wait;-hiatck;2w;wait;+hiatck;2w;wait;-hiatck”
alias -dat2 “+hiatck;2w;wait;-hiatck;2w;wait;+hiatck;2w;wait;-hiatck”

alias +dat3 “+hiatck;2w;2w;-hiatck;2w;2w;+hiatck;2w;2w;-hiatck”
alias -dat3 “+hiatck;2w;2w;-hiatck;2w;2w;+hiatck;2w;2w;-hiatck”

alias datog “dat3on”
alias dat1on “dkcl;bind mouse1 +dat1;alias datog datnon”
alias dat2on “dkcl;bind mouse1 +dat2;alias datog dat1on”
alias dat3on “dkcl;bind mouse1 +dat3;alias datog dat2on”
alias datnon “dkcl;bind mouse1 +hiatck;alias datog dat3on”

alias +atpo “+hiatck”
alias -atpo “slot2;-hiatck”
alias +atko “+hiatck”
alias -atko “slot3;-hiatck”
alias +atao “+hiatck;wait;-hiatck”
alias -atao “slot3;wait;slot1”
alias +atahe “+hiatck;wait;weapon_hegrenade;-hiatck”
alias -atahe “slot1”
alias +atasl “+hiatck;wait;weapon_flashbang;-hiatck”
alias -atasl “slot1”
alias xtox atpon
alias atpon “dkcl;bind mouse1 +atpo;alias xtox atkon”
alias atkon “dkcl;bind mouse1 +atko;alias xtox ataon”
alias ataon “dkcl;bind mouse1 +atao;alias xtox atahen”
alias atahen “dkcl;bind mouse1 +atahe;alias xtox atasln”
alias atasln “dkcl;bind mouse1 +atasl;alias xtox nor”
alias nor “dkcl;bind mouse1 +hiatck;alias xtox atpon”

alias +hro “weapon_hegrenade;wait;+attack”
alias -hro “-attack”
alias +slro “weapon_flashbang;wait;+attack”
alias -slro “-attack”
alias +smro “weapon_smokegrenade;wait;+attack”
alias -smro “-attack”
alias hton hton1
alias hton1 “alias hton hton2;+hro;wait;-hro”
alias hton2 “alias hton hton3;+hro;wait;-hro”
alias hton3 “alias hton hton4;+slro;wait;-slro”
alias hton4 “alias hton hton5;+slro;wait;-slro”
alias hton5 “alias hton hton1;+slro;wait;-slro”
alias hton6 “alias hton hton7;+smro;wait;-smro”
alias hton7 “alias hton hton1;+smro;wait;-smro”
alias w3 “wait; wait; wait”
alias w9 “w3; w3; w3”
alias +runleft “+moveleft”
alias -runleft “-moveleft; +moveright; w9; -moveright”
alias +runright “+moveright”
alias -runright “-moveright; +moveleft; w9; -moveleft”
alias +runforward “+forward”
alias -runforward “-forward; +back; w9; -back”
alias +runback “+back”
alias -runback “-back; +forward; w9; -forward”

//other jump2.
// –= Super duck =–
alias “+cjumpclm” “+jumpclm; +duck”
alias “-cjumpclm” “-jumpclm; -duck”

// — Full Buyequip —
alias “equip” “muni; wa0; heavy; wa0; flash; wa0; defuse; clmenu”
alias “eweapon” “ak47; wa0; m4a1; wa0; equip; clmenu”
alias “fulle” “heavy; wa0; flash; wa0; primaryammo; wa0; secondammo; clmenu”
//
//** Wait-Script **

alias wlg “wait;wait;wait;wait;wait;wait;wait;wait;wait”
//——-(Jump-script)——–
//
alias +cjump “+jump; +duck”
alias -cjump “-jump; -duck”

alias +ssjump “+duck;wait;-duck;wait;+duck;wait;wlg”
alias -ssjump “-duck”

alias bunny “+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;wait;-duck”

alias +bunnyhop “+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump”
alias -bunnyhop “-jump”

//
//
// 7. Super Rabbit Duckjump(超级兔子跳)
alias +ssdjump “+duck;w1;-duck;w1;+jump;w3;+duck;w1”
alias -ssdjump “-duck;w1;-jump”
alias jumpsw7 “bind space +ssdjump;dvonc;echo 7. Super Rabbit Duckjump < ON >;dvoff”

// ————————

// ————————

// 单腿跳
// ————————
alias Feidogjump “+duck;wait;+jump;-duck;wait;+duck;w5;-duck;-jump”
bind “mouse3” “Feidogjump”

//** 超级狗跳 **
alias +@ssjump “+duck;wait;-duck;wait;+duck;wlg;-duck;wait;+duck”
alias -@ssjump “-duck”

// ————————

//** 狗跳 **
alias +duck1 “+duck;wait;wait;-duck;wait;+duck;wait”
alias -duck1 “-duck”

// ————————

// [TC VIP CONFIG] 快速切换
// ————————
alias weapalias1 “weapon_ak47;weapon_aug;weapon_g3sg1;weapon_m249;weapon_m4a1;weapon_m3;weapon_mac10”
alias weapalias2 “weapon_mp5navy;weapon_p90;weapon_scout;weapon_sg552;weapon_sg550;weapon_ump45”
alias weapalias3 “weapon_tmp;weapon_xm1014;weapon_awp;weapon_famas;weapon_galil”
alias g_slot1 “weapalias1;weapalias2;weapalias3”
alias g_slot2 “weapon_deagle;weapon_usp;weapon_glock18;weapon_p228;weapon_elite;weapon_fiveseven”
alias go_slot1 “weapalias1;weapalias2;weapalias3;slot1”
alias go_slot2 “weapon_deagle;weapon_usp;weapon_glock18;weapon_p228;weapon_elite;weapon_fiveseven;slot2”

alias go “+attack; w; -attack”

alias go_slot1 “weapon_ak47;weapon_aug;weapon_g3sg1;weapon_m249;weapon_m4a1;weapon_m3;weapon_mac10;weapon_mp5navy;weapon_p90;weapon_scout;weapon_sg552;weapon_sg550;weapon_ump45;weapon_tmp;weapon_xm1014;weapon_awp”
alias go_slot2 “weapon_deagle;weapon_usp;weapon_glock18;weapon_p228;weapon_elite;weapon_fiveseven”
alias go_slot3 “weapon_knife”

// ————————
//自动压枪脚本 /键为开关、<>或滚轮上下分别为调小和调大后坐力键;建议只调到r3即可,这样无上跳、下压后坐力,子弹为指那打那。

alias dev1 “developer 1”
alias dev0 “developer 0”
alias att “+attack”
alias +on “+attack; +lookdown”
alias -on “-attack; -lookdown”
alias antion “bind / antioff; wait; bind mouse1 r0; wait; bind , r0; wait; bind .r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo No-Recoil ON; dev0”
alias antioff “bind mouse1 +attack; wait; bind , em; wait; bind . em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind / antion; wait; dev1; echo No-Recoil OFF; dev0”

// ———————–
// [TC VIP CONFIG] 盲狙攻击
// ———————–
alias +awpattack “+attack;+attack2;wait;-attack2;wait;-attack”
alias -awpattack “-attack”
alias +ex_attack “ex_interp 0.01;+attack”
alias -ex_attack “ex_interp 0.02;-attack”

//无后坐力
alias dev1 “developer 1”
alias dev0 “developer 0”
alias att “+attack”
alias +on “+attack; +lookdown”
alias -on “-attack; -lookdown”
alias em “”
alias antion “bind / antioff; wait; bind mouse1 r0; wait; bind ; r0;
wait; bind ‘r0; wait; bind ; r0; wait; bind ‘ r0;
dev1; echo No-Recoil ON; dev0”
alias antioff “bind mouse1 +attack; wait; bind ; em; wait; bind ‘
em; wait; bind ; em; wait; bind ‘ em; wait; bind /
antion; wait; dev1; echo No-Recoil OFF; dev0”
alias cl0 “cl_pitchspeed 0”
alias cl1 “cl_pitchspeed 0.5”
alias cl2 “cl_pitchspeed 1”
alias cl3 “cl_pitchspeed 1.5”
alias cl4 “cl_pitchspeed 2”
alias cl5 “cl_pitchspeed 2.5”
alias cl6 “cl_pitchspeed 3”
alias cl7 “cl_pitchspeed 3.5”
alias cl8 “cl_pitchspeed 4”
alias cl9 “cl_pitchspeed 4.5”

alias ec0 “dev1; echo Recoil 0; dev0”
alias ec1 “dev1; echo Recoil 0+; dev0”
alias ec2 “dev1; echo Recoil 1; dev0”
alias ec3 “dev1; echo Recoil 1+; dev0”
alias ec4 “dev1; echo Recoil 2; dev0”
alias ec5 “dev1; echo Recoil 2+; dev0”
alias ec6 “dev1; echo Recoil 3; dev0”
alias ec7 “dev1; echo Recoil 3+; dev0”
alias ec8 “dev1; echo Recoil 4; dev0”
alias ec9 “dev1; echo Recoil 4+; dev0”

alias r0 “ec0; cl0; bind mouse1 +attack; bind ; r1; bind ‘ r0”
alias r1 “ec1; cl1; bind mouse1 +on; bind ; r2; bind ‘ r0; bind
‘ r2; bind ; r0”
alias r2 “ec2; cl2; bind mouse1 +on; bind ; r3; bind ‘ r1; bind
; r3; bind ‘ r1”
alias r3 “ec3; cl3; bind mouse1 +on; bind ; r4; bind ‘ r2; bind
; r4; bind ‘ r2”
alias r4 “ec4; cl4; bind mouse1 +on; bind ; r5; bind ‘ r3; bind
; r5; bind ‘ r3”
alias r5 “ec5; cl5; bind mouse1 +on; bind ; r6; bind ‘ r4; bind
; r6; bind ‘ r4”
alias r6 “ec6; cl6; bind mouse1 +on; bind ; r7; bind ‘ r5; bind
; r7; bind ‘ r5”
alias r7 “ec7; cl7; bind mouse1 +on; bind ; r8; bind ‘ r6; bind
; r8; bind ‘ r6”
alias r8 “ec8; cl8; bind mouse1 +on; bind ; r9; bind ‘ r7; bind
; r9; bind ‘ r7”
alias r9 “ec9; cl9; bind mouse1 +on; bind ; r10; bind ‘ r8; bind
; r10; bind ‘ r8”
bind / “antion”
alias _special “”

//** 狼狗跳 **
alias ldog “+duck;w1;+jump;-duck;+duck;-jump;+speed;-duck;-speed”
/** 太空步 **
alias bunnyjump “+duck;+jump;wait;-jump;-duck;wait;+duck;+jump;wait;-jump;-duck;wait;+duck;+jump;wait;-jump;-duck;wait;+duck;+jump;wait;-jump;-duck;wait;+duck;+jump;wait;-jump;-duck;wait;+duck;+jump;wait;-jump;-duck;wait;+duck;+jump;wait;-jump;-duck”

//** 连续大跳 **
alias djump “+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;+duckjump;wait;-jump;wait;wait;-duck”
bind “v” “djump”
//** 小狗跳 **
alias wait4 “wait;wait;wait;wait”
alias sduck “+duck;wait;+jump;-duck;wait;+duck;wait;+jump;-duck;wait;+duck;wait;+jump;-duck;wait;+duck;wait4;-duck;-jump”

//**兔子跳** BunnyHop Helper Script for better chance to jump again
alias +bhj “+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait”
alias -bhj “-jump”
bind “SPACE” “+bhj”
////////
alias jianghua “say Alan_qqun:237941779_____mei_zhan_dui_de_jia+”
bind “F11” “jianghua”

//**火箭跳**Soldier Hyper Rocket Jump. (Ver1.0)
alias “+HyperRocketJump” “+duck;wait 5;-duck;wait 1;+jump;wait 1;+attack;wait 5;-jump;-attack”
alias “-HyperRocketJump” “”

bind “MOUSE2” “+HyperRocketJump”

// **粘力跳**Demoman Hyper Sticky Jump. (Ver1.0)
alias “+HyperStickyJump” “+duck;wait 5;-duck;wait 1;+jump;wait 1;+attack2;wait 5;-jump;-attack2”
alias “-HyperStickyJump” “+attack2;wait 8;-attack2”

bind “MOUSE2” “+HyperStickyJump”

// *备用跳*I have alternate jump > i used MOUSE5
alias “M2” “+jump;wait 10;-jump;wait 100;+jump;wait 10;-jump”
bind “Mouse5” “M2”

//**长跳**Long Jump by 1 button
alias +longj “+duck;wait;+forward;wait;wait;wait;+jump”
alias -longj “-duck;wait;-forward;wait;wait;wait;-jump”
bind “v” “+longj”
///跳过Jump Clear Script
alias +jumpclr “+jump; mclr”
alias -jumpclr “-jump”
alias “mclr” “slot10; wait; wait; slot10”
bind “space” “+jumpclr”
//**炸弹跳** Bomb Jump Script
alias w2 “wait; wait”
alias w3 “w2; wait”
alias w4 “w2; w2”
alias w5 “w3; w2”
alias qpist “slot2; w2; +attack; w2; -attack”

alias +bombjump “qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump”
alias -bombjump “-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump”

bind “x” “+bombjump”
//E.—-( 超级跳 )—-
alias +cjump “+jump; +duck”
alias -cjump “-jump; -duck”
alias +bjump “+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump”
alias -bjump “-jump”
alias djump “+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;+cjump;wait;-jump;wait;wait;-duck”
alias +crossjump “+reload;wait;wait;lastinv;+jump”
alias -crossjump “-reload;-jump”
alias crsj “+crossjump;wait;-crossjump
alias spj1 “bind SPACE +cjump”
alias spj2 “bind SPACE djump”
alias spj0 “bind SPACE +bjump”
alias spj3 “bind SPACE crsj”
alias spj00 “bind SPACE +jump”

//**力跳**Force-Jump Script
alias +fanjump “+jump;+duck;wait 3;+attack”
alias -fanjump “-jump;-duck;wait 3;-attack”
bind “mouse3” “+fanjump”

///////////////////////////////////////////20131217
// Playback alias

// End

//

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